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Microsoft ceased adding titles to the list in November 2007, so the list is considered final. Downloadable content for these titles is not available via Xbox Live. This includes the Xbox Originals downloaded on the Xbox 360 and any Xbox game running on the Xbox 360. The original list for North America comprised 279 games and was released on November 11, 2005. The Japanese version of the Xbox 360 console was compatible with only 12 games, while the European version had 156 games. Xbox library in North America.
An official hard drive is required to play emulated Xbox games. The profiles are downloaded as a single bundle, thus only needing to be applied once per update if doing so offline, or are automatically downloaded the first time a compatible game is inserted. Since games for the original Xbox were designed with the expectation that a hard drive always would be available, most titles rely heavily on its presence. Xbox 360 hard drive at launch. Xbox 360 hard drives manufactured later included updated emulation profiles which allow a greater range of titles to be played out-of-the-box without updating. Whenever new emulation profiles are released, drives manufactured after that date include the latest update. The original Xbox controller is not compatible with Xbox 360 due to a different connector and marginally different button layout.
In the following chart, any Xbox game with a “Yes” will work in that region, and also in others which have “Yes”. Yes” in the 60 Hz column indicates that the PAL title supports 60 Hz output mode, and thus is compatible with the Xbox 360 VGA cable. Certain games without the widescreen function can be “cheated” into being widescreen by changing the screen resolution to 480p in the Xbox 360 display settings menu. Some games still will have small black over-scan lines on the sides of the screen.
Opening video runs at around 15 frames per second and stutters often. Last mission does not work. Can lag heavily through the entire game. Sound clicks while racing around opponents. Menu music and cut scene audio sometimes fail to play. Button prompts and text not sharp.
As well as the theme song for the team you cleared the story with playing in the background, almost unplayable on multiplayer. Shadows are unstable in some places — music can skip in places. The original Xbox release is 4:3 aspect ratio only and did not support Widescreen 16:9 like some other Xbox titles, this message is identical to the one displayed when trying to play an unsupported or unpatched game for the first time. Cinematics and menus are presented in a 4:3 fashion although the game is actually presented in 16:9, game freezes after cutscenes in several places. A new Guide menu — engine sounds crackle and cut out during races.
Framerate is more choppy than on the original Xbox. Grafic bugs while loading screens sometimes. Lags when a large number of objects are on screen. It’s hard to play game by constant lag. Sound volume is very low. Often lags heavily when a large number of breakable objects are on screen. White Xbox screen flickers for a few seconds when starting.
Occasional corruption of ground textures. Ground textures were occasionally corrupted on original Xbox as well. Framerate is excellent throughout though. In Co-op severe graphic glitches make the game unplayable for the second player.